Blender

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This page is here to try and hold blender information and tutorials.

It is very much a work in progress but I will continue to try and get more and more information here.

Basic UI Control

Blender is known for having a steep learning curve. That usually stems from the UI (which has dramatically improved over the years) and from left click not doing what most people expect it to do.

Moving your view around the scene

It helps to have a 3 button mouse (two normal button and a scroll wheel). MAC users will find themselves using the modifier key a lot

Zooming

Using your mouse wheel and click forward to zoom in and back to zoom out

Blender zooming.gif

Rotating

Using your mouse wheel, click and hold down the wheel (middle click and hold) and move your mouse to rotate around the center of the screen.

Blender rotating.gif

Panning

Using your mouse wheel and the Shift key, hold down the wheel and move your mouse around to pan the scene

Blender panning.gif

Numpad

With the numlock enabled, each key press represents a specific axis to jump to.

Blender numpad views.gif

Pressing 7 will display a top-down view parallel to the X-Y axis. Pressing 1 will display a forward view which is parallel to the X-Z axis. Pressing 3 will display a right view which is parallel to the Y-Z axis. Pressing 9 will rotate your view to the back/opposite of your current view. Pressing 2,6,8,4 will slowly rotate your view in that 'specific direction' between orthogonal views.

Pressing 5 will switch the view between Orthogonal and Perspective formats

Pressing . (period) will zoom to the currently selected object

Multiple Views

Splitting and Joining Views

At the top/bottom corners of every 'window' inside blender, there are little icons (hashes) that allow you to split the current window
into a new one or join the current one with another one.

This allows you to have multiple views in whatever configuration you desire.

Blender split-join view.gif
Blender multple views.jpg

The splits can be vertical or horizontal

Simple Object Selection

3D Cursor

Simple Objects Editing

Transform(Move)

Rotate

Scale

Editing Objects

Two Main Modes

Vertexes, Edges and Faces

Transforming

Rotating

Scaling

Creating your own objects

Extruding

Using that darn 3D cursor

Snap Menu

Origins

Pivot Points

Using Boolean Operations

Union

Difference

Intersect

Other Modifiers

Array

Curve

Solidify

Wireframe

Working with SVGs

Working with STLs

Object Cleanup

Remove Double Vertexes

Limited Dissolve

Reorient Normals

Manifold or not

Simulations

Cloth

Collision

Fluids

Particles

Smoke

Explode

Soft body

Sculpting

Rigging

Lighting

Animation